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Computer Scientist

My area of expertise is in computer graphics, especially real-time 2D and 3D graphics and animation. Basically, I write computer games for a living, and most of my work is done on the graphics engines for computer games.

I will be happy to answer advanced computer science questions relating to games or real-time computer graphics and animation, simple AI, or simulations.

I should also point out with this, my expertise does not include non-real time graphics, simulation, or AI. For example neural networks, genetic algorithms, or expert systems are AI areas out of my depth, ray tracing is not my graphics expertise, and almost any type of traditional simulation would be out of my range. But, if it is something seen in a computer game, I probably know about it, or know someone who does.







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