Computer Scientist
My area of expertise is in computer graphics, especially real-time 2D and 3D
graphics and animation. Basically, I write computer games for a living, and
most of my work is done on the graphics engines for computer games.
I will be happy to answer advanced computer science questions relating
to games or real-time computer graphics and animation, simple AI, or
simulations.
I should also point out with this, my expertise does not include non-real
time graphics, simulation, or AI. For example neural networks, genetic
algorithms, or expert systems are AI areas out of my depth, ray tracing is
not my graphics expertise, and almost any type of traditional simulation
would be out of my range. But, if it is something seen in a computer game,
I probably know about it, or know someone who does.
--Last Up-date July 15, 1999